This function generates a 3D roof model from a straight skeleton.
Usage
generate_roof(
skeleton,
max_height = NA,
vertical_offset = 0,
base = FALSE,
base_height = 0,
angle = 45,
sides = FALSE,
double_sided = FALSE,
scale_all_max = FALSE,
swap_yz = TRUE,
progress = TRUE,
material = material_list(),
roof_material = NA,
verbose = FALSE
)
Arguments
- skeleton
Default `NULL`. A straight skeleton generated from the `skeletonize` function.
- max_height
Default `NA`. The maximum height of the roof.
- vertical_offset
Default `0`. The vertical offset of the roof.
- base
Default `TRUE`. A logical flag that controls whether to generate the bottom of the roof.
- base_height
Default `vertical_offset`. Height of the base.
- angle
Default `45`. Angle of the roof.
- sides
Default `FALSE`. A logical flag on whether to draw the sides. This will automatically be set to `TRUE` if `base = TRUE` and the `base_height` is less than `vertical_offset`.
- double_sided
Default `FALSE`. A logical flag that controls whether the polygon should be double-sided.
- scale_all_max
Default `FALSE`. If passing in a list of multiple skeletons with polygons, whether to scale each polygon to the overall max height, or whether to scale each max height to the maximum internal distance in the polygon.
- swap_yz
Default `TRUE`. A logical flag that controls whether to swap the y and z coordinates in the resulting mesh. If `TRUE`, the y and z coordinates will be swapped.
- progress
Default `TRUE`. A logical flag to control whether a progress bar is displayed during roof generation.
- material
Default `material_list()`. Interface to set the color/appearance/material options for the resulting `ray_mesh` mesh.
- roof_material
Default `NA`, uses the material specified in `material`. Interface to set the color/appearance/material options for the resulting `ray_mesh` rooftop mesh.
- verbose
Default `FALSE`. A logical flag to control whether additional timing information should be displayed.
Examples
#Generate vertices and holes
vertices = matrix(c(0,0, 7,0, 7,7, 0,7, 0,0), ncol = 2, byrow = TRUE)-3.5
hole_1 = matrix(c(1,1, 2,1, 2,2, 1,2, 1,1), ncol = 2, byrow = TRUE)[5:1,]-3.5
hole_2 = matrix(c(5,5, 6,5, 6,6, 5,6, 5,5), ncol = 2, byrow = TRUE)[5:1,]-3.5
skeleton = skeletonize(vertices, holes = list(hole_1, hole_2))
if(run_docs_raybevel()) {
plot_skeleton(skeleton)
}
#Generate a roof model and specify the material
if(run_docs_raybevel()) {
library(rayrender)
library(rayvertex)
roof_model = generate_roof(skeleton, material = material_list(diffuse="purple"))
scene_base = xz_rect(xwidth=100,zwidth=100,
material=diffuse(color="grey20", checkercolor="white")) |>
add_object(sphere(y=8,z=10,x=-3,material=light(intensity=100))) |>
add_object(sphere(y=800,z=10,x=-3,radius=100,material=light(intensity=5)))
raymesh_model(roof_model, override_material = FALSE) |>
add_object(scene_base) |>
render_scene(lookfrom=c(10,30,20), samples=16,
width=800,height=800,fov=0,ortho_dimensions=c(10,10))
}
# Change the maximum height of the roof
if(run_docs_raybevel()) {
roof_model = generate_roof(skeleton, max_height=5)
raymesh_model(roof_model, material = diffuse(color="purple")) |>
add_object(scene_base) |>
render_scene(lookfrom=c(10,30,20), samples=16,
width=800,height=800,fov=0,ortho_dimensions=c(10,10))
}
#Add a vertical_offset to the roof, without a base
if(run_docs_raybevel()) {
roof_model = generate_roof(skeleton, vertical_offset = 2, base = FALSE)
raymesh_model(roof_model, material = diffuse(color="purple")) |>
add_object(scene_base) |>
render_scene(lookfrom=c(10,10,20), lookat=c(0,2,0), samples=16,
width=800,height=800,fov=0,ortho_dimensions=c(10,10))
}
# Add a base
if(run_docs_raybevel()) {
roof_model = generate_roof(skeleton, vertical_offset = 2, base = TRUE)
raymesh_model(roof_model, material = diffuse(color="purple")) |>
add_object(scene_base) |>
render_scene(lookfrom=c(10,10,20), lookat=c(0,2,0), samples=16,
width=800,height=800,fov=0,ortho_dimensions=c(10,10))
}
# Change the base height (note that the vertical_offset is measured from the base, not from zero)
if(run_docs_raybevel()) {
roof_model = generate_roof(skeleton, vertical_offset = 2, base = TRUE, base_height=1)
raymesh_model(roof_model, material = diffuse(color="purple")) |>
add_object(scene_base) |>
render_scene(lookfrom=c(10,10,20), lookat=c(0,2,0), samples=16,
width=800,height=800,fov=0,ortho_dimensions=c(10,10))
}
# Skeletonize and turn an {sf} object into a roof
if(run_docs_raybevel()) {
us_states = spData::us_states
cali = us_states[us_states$NAME == "California",]
cali_skeleton = skeletonize(cali)
plot_skeleton(cali_skeleton)
roof_model_cali = generate_roof(cali_skeleton, max_height = 2) |>
center_mesh() |>
translate_mesh(c(0,1,0))
raymesh_model(roof_model_cali, material = diffuse(color="purple")) |>
add_object(scene_base) |>
add_object(sphere(x=-10,z=-10,y=4,material=light(color="red", intensity=40))) |>
add_object(sphere(x=10,z=-10,y=4,material=light(color="orange", intensity=40))) |>
render_scene(lookfrom=c(0,10,-1), samples=16, ambient_light=TRUE,
width=800,height=800,fov=0, ortho_dimensions=c(12,12))
}